'Hitting enemy with a thrown weapon' = 1 vote for Acrobatic XPĪfter the wave, the game will see how many votes does each skill has. 'Hitting enemy once with a crowbar' = 1 vote for Melee XP ![]() So, by following this list, each corresponding 'action' will work as a 'single vote' for that XP. ![]() 'Walking / Running a certain distance', 'Dodging' Damaging enemies with thrown 'Explosive weapons'ģ. Hitting enemies by 'throwing Throwing weapons', 'throwing Melee/Ranged weapons/shields'Ģ. 'Deflecting enemy bullets' with a melee block & hitting enemies with them.ġ. Hitting enemies with 'Melee weapons', 'Melee charge-up attacks', 'Pistol Whip attacks(bayonet)', 'Melee takedowns', 'Melee Counter(Riposte)'Ģ. Giving 'Colliding damage' to enemies(when both your enemy`s and your body is scrambled).ġ. ![]() ![]() Hitting enemies with 'Punches', 'Unarmed charge-up attacks', 'Pushes', 'Kicks', 'Unarmed Takedowns', 'Unarmed Counter'Ģ. Let`s see what actions leads to a certain XP type.ġ. The game decides how much xp for each skill will be given to you,īased on how much things did you do in that round. You can see me doing 0 kills, and still getting the full xp after the wave.Īnd it is not calculated by other outside factors such as your hireling`s attacks. If you kill every enemy or, kill no enemy at all, the game will give you a fixed amount of xp every time you finish a wave.
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